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Moire
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moire.h
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C/C++ Source or Header
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2001-10-08
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2KB
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87 lines
//-----------------------------------------------------------------------------
// File: Moire.h
//
// Desc:
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _MOIRE_H
#define _MOIRE_H
#define MAX_DEVICE_OBJECTS 10
struct DeviceObjects
{
CD3DFont* m_pStatsFont;
LPDIRECT3DVERTEXBUFFER8 m_pVBArray[3];
LPDIRECT3DTEXTURE8 m_pTexArray[4];
};
class CMoireScreensaver : public CD3DScreensaver
{
protected:
DeviceObjects m_DeviceObjectsArray[MAX_DEVICE_OBJECTS];
DeviceObjects* m_pDeviceObjects;
DWORD m_dwNumVerticesArray[3];
DWORD m_dwMeshInterval;
INT m_iMesh;
INT m_iMeshPrev;
FLOAT m_fTimeNextMeshChange;
FLOAT m_fTimeStartMeshChange;
DWORD m_dwTextureInterval;
INT m_iTexture;
INT m_iTexturePrev;
FLOAT m_fTimeNextTextureChange;
FLOAT m_fTimeStartTextureChange;
DWORD m_dwColorInterval;
INT m_iColorScheme;
INT m_iColorSchemePrev;
FLOAT m_fTimeNextColorChange;
FLOAT m_fTimeStartColorChange;
BOOL m_bBrightColors;
FLOAT m_fScale1, m_fScale2;
FLOAT m_fRot1, m_fRot2;
D3DXCOLOR m_col1;
D3DXCOLOR m_col2;
D3DXCOLOR m_col3;
FLOAT m_fSpeed;
protected:
virtual VOID DoConfig();
virtual VOID ReadSettings();
virtual VOID SetDevice( UINT iDevice );
virtual HRESULT Render();
virtual HRESULT FrameMove();
virtual HRESULT RestoreDeviceObjects();
virtual HRESULT InvalidateDeviceObjects();
VOID Randomize( INT* piNum, INT iMax );
HRESULT BuildTextures();
HRESULT BuildMeshes();
HRESULT LoadDDSTextureFromResource( LPDIRECT3DDEVICE8 pd3dDevice,
TCHAR* strRes, LPDIRECT3DTEXTURE8* ppTex );
VOID GenerateColors( INT iColorScheme, BOOL bBright,
D3DXCOLOR* pcol1, D3DXCOLOR* pcol2, D3DXCOLOR* pcol3 );
HRESULT ReadRegistry();
HRESULT WriteRegistry();
public:
CMoireScreensaver();
// Override from CD3DScreensaver
INT_PTR CALLBACK ConfigureDialogProc( HWND hwndDlg, UINT uMsg,
WPARAM wParam, LPARAM lParam );
};
#endif